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Announcement Admission

B.Design (Hons.) Global Design Programme

Semester – 1

KU Core Courses

KU core courses are curated to ensure a common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab

This course aims to learn and adopt cross-functional leadership roles and responsibilities. It also provides strong focus on creating core leadership skills contributing effectively to the entire life eco-system.

Programme Courses

Programme core courses are fundamental to skill and concept building in disciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce a contemporary historical survey of trends in design history from the start of the new millennium into the present, with a focus on the media and information revolution, together with a trend within the design from object to experience, the study of Art movements through history and their impact on worldwide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with a focus on fundamental skills in both freehand and technical drawing methods, which serves as the foundation to use drawing as a tool for the representation of dimensional reality and creative imagination.

Digital Tools – 1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of a digital medium. This aims to integrate digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design and explains why one should leverage the process of design to develop new product ideas, drive innovation, and transform systems.

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.

Introduction to Visual Scripting

Visual scripting allows students to quickly prototype and iterate on their workflows without the need for deep programming knowledge, which can save time and resources. Additionally, visual scripting can be more accessible to non-programmers, making it easier for teams with diverse skillset to collaborate on projects
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Common Courses

Digital Tools – II

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

Programme Core

Game Design – I: Critical and Contextual Studies

In Game Design contextual knowledge becomes imperative and gets reflected in courses, that gose on to add value to interpret the pivotal mechanism and analyze the general dynamics of Games.

Narrative Writing for Game

The course aim is to give students the fundamental tools necessary for brainstorming, rapid visualization, and creative writing. Gaming has become one of the main sources of entertainment today. Narrative structure is an essential part of creating story for digital games to engage the player and this module will emphasize narrative aspect of the game play experience.

Game Art – I: Drawing and Sketching

The foundation of Visual Art and Design subject covers a wide range of skills and experiences, from Drawing, Color theory, Perspective, Study of human anatomy, Game Character and Set Design.

Fundamentals of Game Technologies

Students will learn to play games like a designer. This course introduces fundamentals of game technologies are essential for creating engaging and immersive gaming experiences. Developers use these technologies to create games that are visually stunning, challenging, and fun to play. This course is to exhibit an understanding of the basic properties and applications of the various file formats within their categories.

Integrated Foundation Project – Game Design

The module introduces conceptual understanding of game design. The focus would be game genres, traditional games, and game elements. Analysis of historical and current games will be introduced to learn the inherent game structure necessary to developing innovative game ideas. Student will gain more industry terms to increase their communication abilities for design ideas and game descriptions, as well as analyze what makes a game fun, while emphasizing critical thought.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice-based learning spaces, and expand micro specializations within a discipline.

Programme Elective – 1 (any one)

Beyond relating content and its context, students will develop analog and digital skill sets to create illustrations and narrow down to a few styles and types of illustrations to pursue further.
Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.

Programme Elective – 2 (any one)

This course aims to understand the basics of photography, natural lighting, and communicating via photo/video format.
Matte Painting – I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

KU Open Elective – 1

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specializations.

Programme Core Courses

Game Design – II: Non-LinearNarration

This course builds on the principles established in Storytelling and Creative Writing. It focuses on the challenges of telling a story in the interactive and nonlinear world of computer games. Game Designers will gain an understanding of the techniques used to immerse a player in a role in an interactive world. Classes focus on dramatic arc, conflict, character vs. characterization, backstory and dialogue.

Game Art – II: Concept Design

Art skills are required for building great game experiences. From ‘Minecraft’ to ‘Battlefield’, art brings game concepts to life. In Game Art 1, students explore the fundamentals of non-destructive asset workflow in Photoshop and are introduced to Maya.

2D Game Asset Creation and Integration

In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.

Introduction to Simulation

This course indroduces Simulations to create various types of models, which are representations of a system that are simplified in order to make it easier to study. Some common types of models used in simulations include mathematical models, physical models, and computer models.

Studio: 2D Mobile Game Prototype

Students will be creating prototype for a 2D mobile game, which will involve designing and programming a basic version of the game that can be tested on a mobile device. This will give us the opportunity to experiment with different gameplay mechanics, user interfaces, and visual styles.
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Semester – 4

Programme Common Courses


This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining, and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools, etc, and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learned skills.

Elective Courses

Programme Elective – 3 (any one)

Matte Painting – II
This course alow students to plan, do research and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, ageing, Day to night, changing the session and replacing parts of the render to brake CG feeling. work for VFX and compositing shot.
Motion Graphics – I
Motion graphics permeates very audio-visual gadget and is an essential skill set for any animator in today media savvy world. In this course intoduces motion graphics in the context of game design, which involves creating animated visual elements such as logos, HUDs, transitions, and effects to enhance the game’s overall presentation and user experience. This will require us to learn various animation techniques, software tools, and design principles specific to the gaming industry.

Programme Elective – 4 (any one)

UI/UX Design
User interface and user experience design are very important HCI components of game design. Students will learn design process and will learn how to develop user profile, scenarios, task analysis, UI architecture, prototyping techniques, usability evaluation and analysis.
Motion Capture
The students will learn motion builder software and Motion Capture techniques to digitize motion, clean up and editing, and develop an understanding of simulated motion. Students will gain an understanding of data tracking, skeleton retargeting, as well as animation correction and enhancement. Students will have deeper understanding of film and game motion capture pipelines.

KU Open Elective – 2

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specializations.

Programme Common Courses


The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters

Programme Core Courses

Game Play and Player Psychology

Primarily, this module will help students understand why we enjoy certain games and what lies beneath the surface and try to look at them the way our mind sees them. Secondarily, this module aims at how games can be designed to satisfy player’s needs, interests, and abilities.

3D Game Asset – I: Modeling, Texturing and Animation

Using3D software, students are introduced to hard surface modeling and the High to Low workflow that is standard in industry. Students learn best practices and time-saving techniques they can apply in their own games. By the end of GameAsset-1, students will be comfortable with reference gatherings, the core Photoshop and Maya toolsets used in game art creation, will have made several game-ready assets, and will have learnt the process to integrate them into Unity3D and Unreal.

Digital Sculpting – I

Discover the intricasies of anatomically and topographically correct models with ZBrush and Maya integration.

Game Design – III: Level Design

Game level design is very essential for player engagement in the game. The aim of level design is to establish an appealing level that will enable players to have better player experiences. Students will be introduced to levels design through mini exercises.

Game Development – I (C#)

In Game Development-I (C#), students will learn the fundamentals of C# programming language and object-oriented programming concepts such as classes, inheritance, polymorphism, and interfaces. They will also apply their knowledge to build basic game mechanics such as movement, collision detection, scoring, and game loops using the Unity game engine.

Studio: Game Prototype (Walk-through)

This course will offer different design perspectives and techniques, from gaming and non-gaming sources, to build a broader understanding of how to form ideas and systems for all design decisions and aspects of videogame creation phases.
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Semester – 5

KU Core Course

International Language – LEVEL-1

The students will be able to have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.

Programme Common Courses

Internship – I

The aim is to enhance and/or expand the student’s knowledge of a particular area(s) of Design and the Industry/brand. Create value for employment and the role it plays in the overall growth of the individual.

Elective Courses

Programme Elective – 5 (any one)

Photo Realistic Rendering
Introducing more advanced concepts in Maya as well as Substance Painter, a powerful texturing tool used in the game industry. Using Maya, students will be introduced to organic character modeling and UV unwrapping, whereas using Substance Painter students will learn the High to Low baking pipeline and the principles of physically based rendering (PBR), the new standard in the game industry.
Motion Graphics – II
To expose and explore the medium to understand the potential of communicating with moving graphical forms and elements along with text and sound. Students will be animating typography and Interaction of type and visuals.

Programme Elective – 6 (any one)

Cloth, Hair & Fur Simulation
In this course, students will be looking at how to simulate hair through the use of nCloth. They will be touching on workflow ideas that will help them to become platform-independent. Students will be able to take animation cache from any supporting package and then use nCloth for hair simulation.
Digital Sculpting – II
This advanced course focuses on the modeling and texturing skills required to build professional-level portfolio pieces. Using reference gathering, Maya and ZBrush, students produce one highly polished, portfolio-quality piece. Professional workflows will be introduced to further detail models and textures.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.
Interaction Design (IxD)
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Product Design (PD)
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.

Programme Core Courses

Social Immersion

This course involves getting out of the studio and designing in the field for a social cause.

Advanced Character Animation

The final in the chain of courses in the art of giving personality to the character.

Motion Graphics

Motion graphics permeates very audio-visual gadget and is an essential skill set for any animator in today media savvy world.

VFX and Compositing

The module covers stitching together all components of a visual production. Students are trained with layer-based and node-based video compositing and colour grading software.

Studio Live-action VFX

Students learn advanced techniques such as Deep Compositing, Planar Tracking, 3D Camera Projection, Image Based Lighting, Node-based Compositing, Match Moving.
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Semester – 6

KU Core Course

International Language – LEVEL-2

The students will be able to have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Elective Courses

Programme Elective – 7 (any one)

Game Animation
Students will bring an animated character to life and be able to control the character with a game controller or keyboard, just like a real playtest.
3D Architectural Visualisation
In this course, students create a 3D interior/exterior architectural visualization. They explore SketchUp and D5 render workflow.

Programme Elective – 8 (any one)

Projection Mapping
Students are trained on this technique used to add extra dimensions, optical illusions, and notions of movement into static objects and buildings and has huge potential for edutainment.
Advanced Digital Sculpting
Advanced Digital Sculpting.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.
Interaction Design (IxD)
ID3: Social Networks
ID4: Digital Bio Application
Fashion Design (FD)
FD3: Creative Surface Techniques
FD4: Fashion, Image & Identity
Interior and Furniture Design (IFD)
IFD3: Parametric Design
IFD4: Crafted by Nature
Product Design (PD)
PD3: Reduce-Reuse-Recycle
PD4: Design for Special Needs
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
ATD5: Physical Modelling II
Visual Communication
VC3: Branding & Identity Design
VC4: Promotional Design

Programme Core Courses

Game Design

This course involves designing and creating different game levels using Unreal Engine & Unity.

Metaverse and Technology

Introduction to the future of Metaverse; Gaming, Web 3.0 and blockchain. Includes inputs on VR, AR, MR and XR.


This module gives hands on training on VR/AR technologies. Students create AR & VR interactive 3D and Game project.

Interdisciplinary Design Project

A culmination of things learnt so far, this project goes through the entire process of design that is also well documented.

Portfolio Development

Student dedicate time to collating their work under faculty guidance. This helps them confidently pitch for internships and projects.
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Semester – 7

Programme Common Courses

Design Management

The learner can develop a content strategy, and focus on a specific area of creative direction. Demonstrate in-depth knowledge/research in cultural studies – the history of art, design, dress, fashion, and lifestyle.

Programme Core Courses


The aim is to enhance and/or expand the student’s knowledge of a particular area(s) of Design and the Industry/brand. Create value for employment and the role it plays in the overall growth of the individual.

Production Management and Entrepreneurship

This course provides a glimpse in to the structure and functioning of the industry, across individual freelancing to large studios.

Studio: Specialisation Classroom Project

A stepping stone to the final graduation projects, this extensive exercise takes students through the full process from script to screen.
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Semester – 8

Programme Common Courses

Design Research

To disseminate the knowledge of research methodology as an integral part of the Fashion Industry. Comprehend the various aspects of research methodology and gain familiarity with research techniques.

Programme Core Courses

Graduation Project

The final step in the four year journey, individually completed graduation projects prove a students mettle and launch their careers.
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