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B.Design (Hons.) Interior & Furniture Design

Semester – 1

KU Core Courses

KU core courses are curated to ensure common graduate profile across all schools of the university. These courses have been selected to give our students essential skills for their professional growth.

Professional Communication

This course aims to engage with various types of communication skills and interpretation of verbal and non-verbal communication with accuracy and efficacy. It also develops verbal and written presentation skills.

Leadership Lab

This course aims to be able to learn and adopt cross functional leadership roles and responsibilities. To provide strong focus on creating core leadership skills contributing effectively for entire life eco-system.

Programme Core Courses

Programme core courses are fundamental to skill and concept building in the diciplinary contexts. Each department has carefully curated these sections with a focus on technological and conceptual future industry directions.

Art, Design and Culture

The course aims to introduce contemporary historical survey of trends in design history from the start of the new millennium unto the present, with the focus on media and information revolution, together with a trend within design from object to experience, the study of Art movements through history and their impact on world-wide culture, i.e., art, architecture, crafts, apparel, etc.

Visualisation & Representation

This course aims to enhance manual dexterity with focus on fundamental skills in both freehand and Technical drawing methods, which serves as foundation to use drawing as a tool for representation of dimensional reality and creative imaginations.

Material Exploration

This course introduces you to various kinds of materials their attributes, characteristics and properties.  It also aims at developing the ability and techniques to handle various materials.

Digital Tools-1

An introductory course, which acquaints students with basic design software, enables them to present their ideas with the help of digital medium. The aim is integration of digital media in multiple aspects of design and establishment of optimized workflows that involve the use of multiple digital tools.

Design Process

This course provides an overview of the design process i.e. the steps used to arrive at an innovative new product, system, or service. It offers an introduction to design, and explains why one should leverage the process of design in order to develop new product ideas, drive innovation, and transform systems. 

Basic Design

The course will expose and guide students through the process of arranging design elements in interrelation with a logical approach, to communicate and produce the expected and the intended. It will also develop the ability to communicate and develop aesthetics in design.
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Semester – 2

KU Core Courses

Thinking Skills

The course introduces the student to the methods of lateral thinking, critical thinking, and analytical skills to solve problems and take creative decisions. The course aims to equip students with a diverse range of skills including synthesis, analysis, teamwork, time management, and problem-solving, among others.

Programme Common Courses

Design Criticism and Aesthetics

The course explores the subject of Aesthetics in the Indian and Western traditions and introduces the students to Indian Aesthetics, Iconography, art terms, and concepts. It also helps to examine and explore the link between art, design, and aesthetics.

Form Space and Structure

To comprehend the inherent structures and emotive qualities of various forms, spaces, and composite systems. It provides an ability to discern and establish direct, and indirect connectivity and associations between forms, their visual expression, and perception.

Digital Tools-2

This course aims to acquire skills to inter-operate with multiple digital tools in a well-thought-out and standardized workflow.

Discover Design in India

This course aims to experience the diversity of Indian crafts, materials, techniques, and designs to develop sensitivity toward the application of the same in contemporary designs.

Communication Practices – 1

The course focuses on understanding the holistic approach of making, and composing plans, elevations, and sections in the 2-D technique and developing an in-depth understanding of the technical representation of interior building elements.

Story of Furniture

The purpose of the course is to acquaint the students with famous pieces of furniture, and the designer’s, thorough case study of any selected work to comprehend its conception, idea, influences, design, and creation.

Integrated Foundation Project – Interior Design

The course focuses on understanding the framework entailed in the design process of interior space and introducing the layers of context and client to the design problem. Demonstration of their ability to create a project proposal with any apt approach which leads to a program brief with the framework of the given site, context, and client.
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Semester – 3

KU Core Courses

Professional Ethics

The course provides students with the concepts, methods, and theories needed to analyze moral problems in a variety of professions and workplaces. The course aims to describe the accepted principles and standards of conduct of moral duties and virtues as applied to an organization. Professional ethics is necessary to reveal, sustain and enhance certain basic human values.

Programme Common Courses

The program’s common course is curated to ensure a common graduate profile across all departments of UID. These courses are essential for the academic and professional grooming of a student into a design professional.

Creative Coding

Creative Coding is a practice, an experiential learning-based course designed to teach basic programming skills in the context to create something expressive like live visuals, visual art, and design, entertainment/video games, sound art, art installations, project mapping, product prototypes, advertising, and branding formats. This course aims to create a small human-machine interface with basic interaction using Arduino and processing and create interfaces between digital screens, sensors, and actuators.

Elective Courses

Program elective courses are offered by departments to give students choice-based learning spaces, and expand micro specializations within a discipline.

Programme Elective – 1 (any one)

People and Environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.

Programme Elective – 2 (any one)

Interior Styling
The course aims on developing an understanding and application of visual and aesthetic principles of interior styling by communicating new ideas through mood boards, color/texture boards, and material/resource boards.
Interior Landscaping
The fundamental aim of the course is to provide students with a conceptual grasp of landscape design criteria for various building forms, as well as how to apply and maintain landscaping features in interior spaces.

KU Open Elective – 1

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Communication Practices 2

The course concentrates on developing presenting skills using geometry, light and shadow, and material application through a fundamental understanding of approaches utilizing 2D drafting software.

Interior Services 1

The course emphasizes the knowledge of construction techniques, materials, and the process of converting design concepts into physical form by improving one’s technical drawing abilities through various technologies, and construction elements used in the creation of bathrooms and kitchens will be made clear to the students.

Maker Lab 1

The course seeks to assist students to gain expertise using different tools in the workshop also order to familiarize them with different materials, the manufacturing process, and creating scale models.

Simple Furniture Design

The course concentrates on examining various furniture concepts, systems, materials, and finishes, as well as their uses and applications, and manufacturing procedures.

Studio: Public Spaces

The course emphasizes developing an understanding of space-making for medium-scale public spaces, such as those in the commercial, institutional, and hospitality sectors, to comprehend its components, organizational structure, and design process.
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Semester – 4

Programme Common Courses

Entrepreneurship

This course helps to understand the importance of opportunity recognition and internal and external analyses to the success of a business venture. To understand the importance of the marketing plan to obtaining, maintaining and expanding an entrepreneur’s reach to its target market.

Tinkering Studio

Tinkering studio allows students to experiment with various materials, techniques, technologies, tools etc and explore their real-world possibilities. The course aims to encourage the exploration of ideas and concepts to learn, discover and reinforce new and learnt skills.

Elective Courses

Programme Elective – 3 (any one)

Heritage Conservation
The course focuses on offering insights into heritage and the various forms of cultural resources, values, and significance in interior design, as well as information on the various organizations across the world engaged in voluntary and involuntary heritage conservation efforts.
Urban Environments
The course focuses on helping students comprehend the different physical, social, economic, and infrastructural components and decision-making processes, as well as the role of related disciplines in the development of urban environments.

Programme Elective – 4 (any one)

Parametric Design
The course emphasizes fundamental scripting with an emphasis on algorithms for creating complex patterns and connections by applying geometric ideas and parametric tools.
Crafted by Nature
The program emphasizes a practical comprehension of the natural processes that take place through a variety of material processes, such as micro- and macro-scale weaving, folding, and layering.

KU Open Elective – 2

KU open elective is a unique initiative by Karnavati University aimed and building a transdisciplinary culture. Extending our focus on the choice-based learning model, these courses offer opportunities to engage with subjects outside their specialisations.

Programme Core Courses

Psychology & Human Behavior

The aim is to understand how psychological processes influence different aspects of everyday life by providing students the ability to comprehend and analyze a wide range of psychologically-based human behavior.

Communication Practices 3

To comprehend the methods and procedures used to transform two-dimensional drawings into three-dimensional ones, which aids in improving design communication and adds details to the designs, and to be able to apply these skills to successfully communicate design decisions.

Urban Furniture Design

The course aims at the practical, emotional, and technical aspects of urban furniture in urban settings based on how it looks and functions in connection to the urban environment.

Craft & Furniture Workshop

The purpose of the course is to contribute to the improvement of values by innovating and revitalizing the manufacturing processes for furniture, goods, accessories, etc. to absorb the artisan’s unspoken knowledge and become sensitive to working in an ethical partnership with craftspeople.

Interior Services 2

To understand the significance of scale and anthropometry in space, the course teaches cutting-edge interior building techniques, material and finish features, and how they are applied in interior spaces.

Studio: Urban Spaces

The course focuses on understanding the urban environment as a multidisciplinary team member through design experiments and practical research to gain the capacity to analyze problems and possibilities in three dimensions at the urban scale and to create a design development procedure that is user-centric.
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Semester – 5

KU Core Course

International Language – LEVEL-1

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective -7 (any one)

Bio-inspired Systems
The goal of the course is to investigate and research the technology found in nature to develop an effective design for bio-design environments.
Virtual Environments
The objective of the course is to develop a narrative that explains hypothetical or virtual worlds using 3D virtual models, sketches, technical drawings, and photo montages.

Programme Elective – 8 (any one)

Robotics & Sensors
The course’s objective is to impart to students the fundamentals of networking and information technology while also encouraging them to explore potential new fields to develop innovative ideas and concepts.
Additive Manufacturing
The course aims to introduce various additive manufacturing design rules and applications by empowering students with various software and hardware for additive manufacturing implementation.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialisation.
Interaction Design (IxD)
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
Fashion Design (FD)
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
Automobile and Transportation Design (ATD)
ATD1: Automotive Design Drawing I
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD2: Physical Modelling I
A physical modelling course in automotive design teaches students how to create three-dimensional models of vehicles using clay and other materials. Students learn how to sculpt and refine their designs to create a realistic representation of a car’s exterior and interior, using various tools and techniques.
Visual Communication
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
Product Design (PD)
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
Game Deisgn & Simulation
GDS1:Game Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.
GDS2: Matte-painting-I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.

Programme Common Courses

Apprenticeship

The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.

Programme Core Courses

Communication Practices 3
The course emphasizes cutting-edge 3D software to create design visuals and educate students on how to use color, material, and lighting in 3D models.
Maker Lab 2
The objective is to become familiar with the materials that are accessible, sequence the production process, choose the optimal approach, develop confidence in dealing with operators, and comprehend shop terminology.
Complex Furniture Design
The course’s goal is to teach students about advanced explorations of various furniture materials and manufacturing processes, composite materials, mechanisms, etc.
Hybrid Studio: Retail Environments
The course seeks to comprehend hybrid retail spaces and discovers nodes of interaction/touch points to intervene with crucial interactive design aspects in hybrid retail spaces.
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Semester – 6

KU Core Course

International Language – LEVEL-2

The students will have a basic grasp of formal and informal conversations and be able to read, write and understand the language. The language preference will be given to French and German/Spanish.
German
Italian
Spanish
French

Elective Courses

Programme Elective – 7 (any one)

Bio-inspired Systems
The goal of the course is to investigate and research the technology found in nature to develop an effective design for bio-design environments.
Virtual Environments
The objective of the course is to develop a narrative that explains hypothetical or virtual worlds using 3D virtual models, sketches, technical drawings, and photo montages.

Programme Elective – 8 (any one)

Robotics & Sensors
The course’s objective is to impart to students the fundamentals of networking and information technology while also encouraging them to explore potential new fields to develop innovative ideas and concepts.
Additive Manufacturing
The course aims to introduce various additive manufacturing design rules and applications by empowering students with various software and hardware for additive manufacturing implementation.

Programme Open Elective – 1 (any one)

A programme open elective offered by the departments to give students the flexibility to choose the courses in addition to their primary area of specialization.
Interaction Design (IxD)
ID3: Social Networks
Aim is to differentiate between different models ofsocial networks and the design principles and ideolo- gies behind them.
ID4: Digital Bio Application
To understand biometrics and its multiple types of applications. To understand the underlying principles of interaction design that establish the rules forsuccessful biometrics.
Fashion Design (FD)
FD3: Creative Surface Techniques
Explore a range of surface embellishment and manipulation techniques like quilting, patchwork, appliques, embroidery, smocking, printing, dyeing, tucks, gathers, etc.
FD4: Fashion, Image & Identity
Appreciate the cultural aspects and the relevant environment that establishes iconic references to the image.
Product Design (PD)
PD3: Introduction to Universal Design
To gain experience in understanding 2D technical drawings of products digitally.
PD4: Internet of everything
This course provides knowledge about various sensors, actuators and mechanism-driven actuation.
Automobile and Transportation Design (ATD)
ATD4: Automotive Design Drawing II
Automotive Design Drawing is a course that focuses on teaching students the skills and techniques required to draw automobiles. Students learn to create sketches, renderings, and technical drawings of automotive designs using traditional and digital tools. The course emphasizes the importance of form, proportion, and surface detailing in automotive design.
ATD5: Physical Modelling II
Physical model-making techniques course teaches students how to create physical prototypes and models of vehicles. In this course, students will learn about materials, tools, and techniques used to create scale models of cars and other vehicles. They will explore techniques such as Advance clay modeling, foam carving, and 3D printing to create accurate and visually appealing physical models for design validation and presentation.
Visual Communication
VC3: Illustration
This course aims to develop students’ ability to interpret texts and concepts into visual images, create illustrations by drawing, constructing, and inventing, and demonstrate a better understanding of the fundamentals of illustration.
VC4: Infographics
The course aims to teach students how to analyze statistics and extract core information, familiarize themselves with different types of infographics, and convert statistical information into informative and entertaining visuals. It also focuses on developing their ability to communicate effectively through data visualization.
Game Deisgn & Simulation
GDS3:2D Game Asset Creation and Integration
In this course, the students will be able to understand the 2D Game asset creation workflow. Conceptualize the game asset they want to create. Create and manage all digital assets related to specific levels for original game concepts.
GDS4: Matte-painting-II
This course allows students to plan, do research, and design digital matte paintings matching live-action footage. Analyze and creatively solve compositional and lighting problems related to digital matte creation. Students will explore weathering, aging, Day to night, changing the session, and replacing parts of the render to brake CG feeling. work for VFX and compositing shots.
Animation and Digital Media (ADM)
ADM3: 2D Digital Animation I
Students learn to apply traditional principles of animation to mainstream 2D digital processes using Adobe Suite.
ADM4: Graphic Narratives
This course helps to xtend knowledge and approaches to visual storytelling in relation to Illustration and Animation industry practice, society and culture, individual skills, abilities, perceptions and experiences.

Programme Common Courses

Research Methodology

The subject will build an ability to instigate novel ideas and in the process gain deeper insights into a subject in a systematized way.

Programme Core Courses

Portfolio Design
This course provides a basic understanding of the documentation process in portfolio making, to gain better graphic visualization skills, and an ability to create storytelling through projects.
Furniture Systems
The purpose of this course is to provide knowledge about furniture design that can be visually pleasing and effectively incorporated into a system.
Fab Lab 1
The course helps learners with the basics of using tools and machines to transform digital designs into tangible products and also introduces them to fast prototyping tools including laser cutters, 3D printers, and CNC routers.
Interdisciplinary Design Project
Students will be able to document, articulate, present, and communicate their process and designs vis-a-vis the group’s process, through a learning journal in the most appropriate modes of communication- visual and verbal.
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Semester – 7

Programme Core Courses

Internship

The internship provides students with an opportunity to gain practical work experience in the interior and furniture design industry. Students will work with industry professionals to develop their skills, gain valuable insights into the industry, and build their professional network. This course helps students prepare for a successful career in interior and furniture design.

Responsive Realities

The course aims on imparting a thorough understanding of the physical principles involved in sensing and measuring, as well as developing products with sensor technology built in for user-centric design.

Responsive Environments

The course introduces students to the tools and design methods for creating responsive environments and technologically driven experiences in the built environment.

Fab Lab 2

To introduce the students to sources and detectors of various Optical sensing mechanisms and provide in-depth understanding of the principle of measurement, and theory of instruments and sensors for measuring velocity and acceleration.

Programme Common Courses

Design Management

The design management course provides students with the skills and knowledge needed to effectively manage the design process within the interior and furniture design industry. Topics covered includes design strategy, project management, team building, and communication skills, all within the context of the interior and furniture design process.
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Semester – 8

Programme Core Courses

Graduation Project

The graduation project aims to help students develop projects that demonstrate their intellectual, technical and creative abilities as emergent interior and furniture designers.

Programme Common Courses

Design Research

Design research provides the framework to the students to sharpen the research methods suitable for the subject matter and set up their studies for success.
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