Programmes

B.Design (Hons.) Game Design and Simulation is offered as part of Department of Communication Design

B.Design (Hons.) Game Design and Simulation is offered as part of Department of Communication Design

The objective of the Programme is to approach game design and simulation in a holistic manner with the combination of game theory and appropriate creative and technical skill sets inculcated through extensive classes, design projects and industry experiences. These targets will be achieved with a cutting-edge design lab, VR and Simulation studio. Industry-driven game design projects will be brought into the classroom for a glimpse into real-world practices. Simulation design projects will target improved safety standards across industries, notably in the healthcare, aviation and defence industries.

Why study B.Design (Hons.) Game Design & Simulation Programme at UID?

Through a student-centred, project-based curriculum, you will develop specialist skills while working as part of an interdisciplinary team comprising of peers across various UID programmes. You will be exposed to a unique amalgamation of creative and technical skills such as VR, XR and AI. During the two internships at gaming studios, you will gain the experience of working towards deadlines as part of a multi-disciplinary project team to produce games at professional standards. Along with all the creativity and technical skills, you get an opportunity to develop “cognitive and non-technical” skills such as dynamic decision-making; teamwork; communication; ethics; and professionalism.

How does it work?

The Game Design & Simulation Programme will give inputs in research and development, concept designing, visual designing, storytelling, players’ behaviour & psychology, etc. Learning also includes input from fine arts and cognitive sciences with an emphasis on developing students’ communication skills, teamwork and creative thinking. With these holistic inputs, students execute assignments using the latest software and hardware including Adobe Suite, Maya, Blender, Unreal, Unity, Tilt Brush, Resolume, Cintiq Systems, VR labs, Motion capture, and hands-on workshops, etc. Beyond the periodically updated curriculum, UID’s masterclasses by industry experts and visiting faculty keep them abreast of the latest developments.

Course Structure

KU CORE COURSES
  • Professional Communication
  • Leadership Lab-1
PROGRAMME COMMON COURSES
  • Art, Design and Culture
  • Visualisation & Representation
  • Material Exploration
  • Digital Tools - 1
  • Design Process
  • Basic Design
KU CORE COURSES
  • Thinking skills
PROGRAMME COMMON COURSES
  • Form, Space and Structure
  • Digital Tools-II
  • Discover Design in India
PROGRAMME CORE COURSES
  • Game Design-I: Critical and Contextual Studies
  • Narrative Writing for Game
  • Game Art-I: Drawing and Sketching
  • Fundamentals of Game Technologies
  • Integrated Foundation Project - Board Game
KU CORE COURSES
  • Professional Ethics
ELECTIVE COURSES
  • Programme Elective - 1 (any one)
    1. Illustration
    2. Character sculpting
  • Programme Elective - 2 (any one)
    1. Photography
    2. Matte-Painting-I
  • KU Open Elective - 1 (any one)
PROGRAMME CORE COURSES
  • Game Design-II: Non-Linear Narration
  • Game Development-I: Visual Programming
  • Game Art-II: Concept Design
  • 2D Game Asset Creation and Integration
  • Introduction to Simulation
  • Studio: 2D Mobile Game Prototype
PROGRAMME COMMON COURSE
  • Entrepreneurship
ELECTIVE COURSES
  • Programme Elective - 3 (any one)
    1. Matte-Painting-II
    2. Motion Graphics
  • Programme Elective - 4 (any one)
    1. UI/UX Design
    2. Motion Capture
  • KU open Elective - 2 (any one)
PROGRAMME CORE COURSES
  • Game Play and Player Psychology
  • 3D Game Asset-I: Modeling, Texturing and Animation
  • Game Design-III: Level Design
  • Game Development-II ( C# )
  • Studio: Game Prototype (Walk-through)
ELECTIVE COURSES
  • Programme Elective - 5 (any one)
    1. Photo Realistic Rendering
    2. Motion Graphics
  • Programme Elective - 6 (any one)
    1. Cloth, Hair & Fur Simulation
    2. Digital Sculpting -II
  • Programme Open Elective - 1 (any 1)
    1. ID1: Creative Coding
    2. ID2: Experience Design
    3. PD1: Materials & Technology
    4. PD2: Introduction to Universal Design
    5. FD1: Fashion Materials & Textiles
    6. FD2: Fashion Design Process
    7. FD3: Fashion Representation I
    8. IFD1: Cultural Anthropology
    9. IFD2: Spatial Perception
    10. VC1: Typography I
    11. VC2: Illustration
    12. ATD1: Automotive Design Drawing I
    13. ATD2: Physical Modelling I
    14. ATD3: Digital Modelling I
    15. LSA1: Material Based Design
    16. LSA2: Evolution of Body Adornment
PROGRAMME COMMON COURSE
  • Internship-I
PROGRAMME CORE COURSES
  • Game Development-III ( C++ )
  • 3D Game Asset-II: Character Modeling, Texturing and Animation
  • AI for Game
  • Game VFX
  • Studio: Gamification Project
ELECTIVE COURSES
  • Programme Elective -7 (any one)
    1. Game Animation Asset
    2. Game SFX (Sound Effects)
  • Programme Elective - 8 (any one)
    1. Interactive Projection Mapping (Simulation)
    2. Creative Writing
  • Programme Open Elective -2 (any one)
    1. ID3: Data, Algorithms & AI
    2. ID4: Sensory Design
    3. PD3: Reduce-Reuse-Recycle
    4. PD4: Design for Special Needs
    5. FD4: Creative Surface Techniques
    6. FD5: Fashion, Image & Identity
    7. FD6: Fashion Representation II
    8. IFD3: Urban Ethnography
    9. IFD4: Parametric Design
    10. VC3: Branding & Identity Design
    11. VC4: Promotional Design
    12. ATD4: Automotive Design Drawing II
    13. ATD5: Physical Modelling II
    14. ATD6: Digital Modelling II
    15. LSA3: Contextual Evolution of Accessories & Products
    16. LSA4: Material Processes & Technical Manipulation
PROGRAMME COMMON COURSE
  • Research Methodology
PROGRAMME CORE COURSES
  • Game Design Research and Documentation
  • Player Engagement: UX and Network Design
  • XR Simulation
  • Interdisciplinary Design Project (Product / Interior Design)
  • Portfolio Development
PROGRAMME CORE COURSES
  • Internship-II
PROGRAMME COMMON COURSE
  • Design Management
PROGRAMME CORE COURSES
  • Interactive Entertainment Project
  • Studio: Specialization Classroom Project (*Game Art and Game Design / *Game Development / *XR and Simulation)
PROGRAMME CORE COURSES
  • Graduation Project (*Game Art and Design/ *Game Development/ *XR and Simulation)
PROGRAMME COMMON COURSE
  • Design Research

The course will begin with design thinking, innovation and original storytelling which are essential mainstays of the domain of game design. The students will also get trained to become the creators of their virtual worlds. Borrowing from the best design and experiential learning practices, the course will cover a broad range of game cultures, tools, and techniques for independent 2D and 3D game design. It will span the entire production pipeline across production-driven CGI to new-age Simulation and XR content creation. As coding is at the core, students will get to explore programming from foundation to intermediate levels through game engines. In final year they will execute a project with evolving technologies like Metaverse, XR, Advanced VFX, and Interactive Prototype Games.

Areas of Mastery

The programme follows an interdisciplinary approach to education enabling students to establish their own start-ups or find employment in the industry and grow into leadership roles. Some specific areas are as follows:

– Game Narrative Design
– Game Design
– 3D Game Art
– Game Concept Art
– Strategist and Level Design
– Game Testing
– Simulation Design
– Pixel Game Design
– AI Interaction Experts

Career Prospects

The Indian gaming market is expected to triple over the next four years, according to recent NASSCOM reports. Around 50,000 people in India, work in game design and development. They are employed by game development studios, which are either independent companies or owned by game publishers. Over half of all men and one in four women play games regularly, and the market is likely to expand as new technologies are introduced which make gaming more realistic and exciting. Development studios are keen to employ game designers who understand markets and target audiences and have the imagination and creativity to excite existing players and reach new audiences.

The programme follows an interdisciplinary approach to education enabling students to establish their own start-ups or find employment in the industry and grow into leadership roles. Some specific areas are as follows:

– Game Narrative Design
– Game Design
– 3D Game Art
– Game Concept Art
– Strategist and Level Design
– Game Testing
– Simulation Design
– Pixel Game Design
– AI Interaction Experts

Career Prospects

The Indian gaming market is expected to triple over the next four years, according to recent NASSCOM reports. Around 50,000 people in India, work in game design and development. They are employed by game development studios, which are either independent companies or owned by game publishers. Over half of all men and one in four women play games regularly, and the market is likely to expand as new technologies are introduced which make gaming more realistic and exciting. Development studios are keen to employ game designers who understand markets and target audiences and have the imagination and creativity to excite existing players and reach new audiences.

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