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Announcement Admission

B.Design (Hons.) Game Design and Simulation

B.Design (Hons.) Game Design and Simulation is offered as part of Department of Animation & Digital Media

Why study B.Design (Hons.) Game Design & Simulation Programme at UID?

How does it work?

Course Structure

Semester 1

KU CORE COURSES

  • Professional Communication
  • Leadership Lab-1

PROGRAMME COMMON COURSES

  • Art, Design and Culture
  • Visualisation & Representation
  • Digital Tools – 1
  • Design Process
  • Basic Design
  • Introduction to Visual Scripting

Semester 2

KU CORE COURSES

  • Thinking skills

PROGRAMME COMMON COURSES

  • Digital Tools-II
  • Discover Design in India

PROGRAMME CORE COURSES

  • Game Design-I: Critical and Contextual Studies
  • Narrative Writing for Game
  • Game Art-I: Drawing and Sketching
  • Fundamentals of Game Technologies
  • Integrated Foundation Project – Game Design

Semester 3

KU CORE COURSES

  • Professional Ethics

PROGRAMME COMMON COURSES

  • Creative Coding

ELECTIVE COURSES

  • Programme Elective – 1 (any one)
    1. Illustration
    2. Character sculpting
  • Programme Elective – 2 (any one)
    1. Photography
    2. Matte-Painting-I
  • KU Open Elective – 1

PROGRAMME CORE COURSES

  • Game Design-II: Non-Linear Narration
  • Game Art-II: Concept Design
  • 2D Game Asset Creation and Integration
  • Introduction to Simulation
  • Studio: 2D Mobile Game Prototype

Semester 4

PROGRAMME COMMON COURSES

  • Entrepreneurship
  • Tinkering Studio
  • Apprenticeship 

ELECTIVE COURSES

  • Programme Elective – 3 (any one)
    1. Matte-Painting-II
    2. Motion Graphics-I
  • Programme Elective – 4 (any one)
    1. UI/UX Design
    2. Motion Capture
  • KU open Elective – 2

PROGRAMME CORE COURSES

  • Game Play and Player Psychology
  • 3D Game Asset-I: Modeling, Texturing and Animation
  • Digital Sculpting-I
  • Game Design-III: Level Design
  • Game Development-I ( C# )
  • Studio: Game Prototype (Walk-through)

Semester 5

KU CORE COURSES

  • International Language – LEVEL-1
    1. German
    2. Italian
    3. Spanish
    4. French

ELECTIVE COURSES
Programme Elective – 5 (any one)

  • Photo Realistic Rendering
  • Motion Graphics-II

Programme Elective – 6 (any one)

  • Cloth, Hair & Fur Simulation
  • Digital Sculpting – II

Programme Open Elective – 1 (any one)

    1. Product Design (PD)
      • PD1: User Experience Design
      • PD2: Design for Circular Economy
    2. Fashion Design (FD)
      • FD1: Fashion Materials & Textiles
      • FD2: Fashion Design Process
    3. Interior and Furniture Design (IFD)
      • IFD1: People and Environment
      • IFD2: Spatial Interaction
    4. Animation and Digital Media (ADM)
      • ADM1: Stop Motion Animation
      • ADM2: Introduction to Sound and Music
    5. Automobile and Transportation Design (ATD)
      • ATD1: Automotive Design Drawing I
      • ATD2: Physical Modelling I
    6. Visual Communication
      • VC1: Basic Typography
      • VC2: Introduction to Theatre
    7. Interaction Design (IxD)
      • ID1: Microinteractions
      • ID2: Introduction to Universal Design Systems

PROGRAMME COMMON COURSE

  • Internship-I

PROGRAMME CORE COURSES

  • Game Development-II (C++)
  • 3D Game Asset-II: Character Modeling, Texturing and Animation
  • AI for Game
  • Game VFX
  • Studio: Gamification Project

Semester 6

KU CORE COURSES

  • International Language – LEVEL-2
    1. German
    2. Italian
    3. Spanish
    4. French

ELECTIVE COURSES
Programme Elective – 7 (any one)

  • Game Animation Asset
  • Game SFX (Sound Effects)

Programme Elective – 8 (any one)

  • Interactive Projection Mapping (Simulation)
  • Creative Writing

Programme Open Elective – 2 (any one)

    1. Product Design (PD)
      • PD3: Introduction to Universal Design
      • PD4: Internet of Everything
    2. Fashion Design (FD)
      • FD3: Creative Surface Techniques
      • FD4: Fashion, Image & Identity
    3. Interior and Furniture Design (IFD)
      • IFD3: Parametric Design
      • IFD4: Crafted by Nature
    4. Animation and Digital Media (ADM)
      • ADM3: 2D Digital Animation-I
      • ADM4: Graphic Narratives
    5. Automobile and Transportation Design (ATD)
      • ATD3: Automotive Design Drawing-II
      • ATD4: Physical Modelling-II
    6. Visual Communication
      • VC3: Illustration
      • VC4: Infographics
    7. Interaction Design (IxD)
      • ID3: Social Networks
      • ID4: Digital Bio Applications

PROGRAMME COMMON COURSE

  • Research Methodology

PROGRAMME CORE COURSES

  • Game Design Research and Documentation
  • Player Engagement: UX and Network Design
  • XR Simulation
  • Interdisciplinary Design Project (Product / Interior Design)
  • Portfolio Development

Semester 7

PROGRAMME COMMON COURSE

  • Design Management

PROGRAMME CORE COURSES

  • Internship – II
  • Studio: Specialization Classroom Project (*Game Art and Game Design / *Game Development / *XR and Simulation)

Semester 8

PROGRAMME CORE COURSES

  • Graduation Project (*Game Art and Design/ *Game Development/ *XR and Simulation)

PROGRAMME COMMON COURSE

  • Design Research
Click here to view details about Course Structure along with Course Description

The course will begin with design thinking, innovation and original storytelling which are essential mainstays of the domain of game design. The students will also get trained to become the creators of their virtual worlds. Borrowing from the best design and experiential learning practices, the course will cover a broad range of game cultures, tools, and techniques for independent 2D and 3D game design. It will span the entire production pipeline across production-driven CGI to new-age Simulation and XR content creation. As coding is at the core, students will get to explore programming from foundation to intermediate levels through game engines. In final year they will execute a project with evolving technologies like Metaverse, XR, Advanced VFX, and Interactive Prototype Games.

Areas of Specialization

  • - Game Narrative Design
  • - Game Design
  • - 3D Game Art
  • - Game Concept Art
  • - Strategist and Level Design
  • - Game Testing and Development
  • - Simulation Design
  • - Pixel Game Design
  • - AI Interaction

Career Prospects

  • Learning Model
  • Master Class
  • Workshop
Learning Model
Learning Model
Learning Model of B.Design (Hons.) Game Design and Simulation

The learning model at UID is incubated to create and adapt to an appropriate environment of learning that facilitates our students with new experiences. We make sure our learning model engages the learner into new dimensions of work. This model provides an environment for interactive student engagement and enhances the system thinking ability.

At UID, we believe that the experiential knowledge gained while developing and implementing this unique learning model is transferable to other disciplines as well.

Master Class
Master Class

Satish Gokhale – Design Directions Pune
Mukul Goyal – Mukul Goyal
Somnath Dutta Roy – Idea Matrix, Mumbai

Workshop
Workshop

UID organises a number of workshops on a regular basis to help students connect with and expand their creativity. The workshops introduce students to the concepts of design and provide a strong grounding and encourage personal and artistic growth through innovative self-expression. All the classrooms are equipped with unique modern facilities and state-of-the-art equipment that provide an extensive experience in art and design. The workshops offer insights into topical themes in the field of design along with practical exercises that come with a high level of professionalism.

 

FAQs

I have an educational background in a non-science stream. Am I eligible for B.Des (Hons.) Game Design and Simulation at UID?

Yes, you are eligible for B.Des (Hons.) Game Design and Simulation, irrespective of your discipline. All you need is a burning desire to create new challenging games.

What should I include in my portfolio for admission to the B.Des (Hons.) Game Design and Simulation department?

Your portfolio should reflect your desire to tell stories, understand challenges in existing games, and passion for the Game. Good sketching is an advantage although clear communication through simple drawings is equally valuable. It is advisable to keep your portfolio concise & crisp.

Are sketching skills a requirement to get into the programme?

Basic sketching skills will surely help you in the Design Aptitude Test. It is a good idea to practice live sketching regularly as it helps you to present your ideas. Sketching, drawing, and illustrations will be a part of your modules at UID.

What kind of subjects/courses will I study in the Game Design and Simulation programme?

The Game Design and Simulation programme at UID offers a well-balanced, hands-on, and industry-focused curriculum of theory and practical courses, taught over 4 years in an Undergraduate programme. The details of semester-wise subjects/courses are shared on the website in the department section. The B. Des. (Hons.) programme includes subjects covering a range of topics beginning with fundamentals of Game technology, drawing, basic programing, and design. It covers the pre-production-post stages of a variety of analog and digital game techniques including providing you with a well-rounded skill set by addressing game theory, cinematic, art & animation, programming & game mechanics, production methodologies, and especially creative writing and storytelling skills. The program’s focus is to delve into the creative process and pre-production planning, the design principles, the processes of video and audio production, and as well as visual-based principles such as interface design, Character designing, 3D modelling, textures, and animation. This is all wrapped up with an in-depth look at the production process, project and team management techniques, and Game development. It includes entrepreneurship and research methodology which prepare students for industry and academic careers. Students get the opportunity to study an international language as well as opt from a bouquet of interdisciplinary electives. Internship & Graduation projects help to gain real-world experiences.

Does UID organize study trips?

Study trips are organized for students to sensitize them to the cultural influences that might affect the design of animation. The trips may include visits to craft and heritage places, industry visits, design studios, etc. for an immersive experience as per the requirement of the courses. They may vary from local visits to outstation travels for a couple of days. Faculty members also accompany the students on the study trips.

What companies have the students gone to for Internships and Graduation Projects?

Our students have pursued their internships with multinationals like Tata Elxsi, Snej Hammer Games, Bucks Design, Anicipate, Game Shashtra, UB Soft, Lakshya Digital, and studios like Rockstar Gaming, Zynga, and EA Games.

What are the options after graduation & what support is available from the institute?

The students upon completion of their degree choose one of the following: i. Become entrepreneurs with their start-ups. The Corporate Resource Centre at UID guides as required. ii. Go overseas for higher education. The International Relations Office at UID supports and guides the admission & visa process. ii. Get a job in the industry. The Career Resource Centre at UID works with the students from their Internship onwards for aspiration mapping and relevant placements.

What is the examination/ evaluation system?

The evaluation for each course has the following parts: i. Continuous Evaluation- It comprises marking regular assignments during the semester. There are points for attendance too. ii. Mid-Term Exam- Students are evaluated through written exams and an internal jury during the mid-semester. iii. End Term Exam- The final exam comprises a written paper for theory courses and an external jury for practical courses.

What infrastructure is available on campus?

UID provides world-class facilities at its sprawling campus. The infrastructure includes a computer lab with high-end machines, a Wacom lab, a technologically advanced Felder Lab, a Makers Lab that includes 3D printers, an AR VR Lab, machines for metal works, a fully functional wood workshop, a leather lab, ceramic lab, audio-visual rooms, library, and an auditorium. All the classrooms are equipped with unique modern facilities and state-of-the-art equipment that provide an extensive experience in art and design. The campus also houses a Centre for Craft Innovation where students can engage in a symbiotic learning model with craftsmen & artisans from across the country for product development & diversification.

What are the class timings?

Classes are scheduled from 9 am to 4 pm on weekdays. Labs are kept open after hours at the request of students if required, safety precautions like masks, aprons, and gloves are all mandatory for the student’s safety.

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