Programmes

B.Design (Hons.) Game Design and Simulation

B.Design (Hons.) Game Design and Simulation

UID’s B. Des (Hons.) Game Design and Simulation programme is geared towards creating expert storytellers well-versed in the technology of digital environments & emerging areas of AI, VR & XR, and Simulation. Students will explore the programming foundation required for game development and game engine techniques to exploit evolving technologies like Virtual World Building, XR, Advanced VFX and Simulation.

The objective of the Programme is to approach game design and simulation in a holistic manner with the combination of game theory and appropriate creative and technical skill sets inculcated through extensive classes, design projects and industry experiences. These targets will be achieved with a cutting-edge design lab, VR and Simulation studio. Industry-driven game design projects will be brought into the classroom for a glimpse into real-world practices. Simulation design projects will target improved safety standards across industries, notably in the healthcare, aviation and defence industries.

Why study B.Design (Hons.) Game Design & Simulation Programme at UID?

Through a student-centred, project-based curriculum, you will develop specialist skills while working as part of an interdisciplinary team comprising of peers across various UID programmes. You will be exposed to a unique amalgamation of creative and technical skills such as VR, XR and AI. During the two internships at gaming studios, you will gain the experience of working towards deadlines as part of a multi-disciplinary project team to produce games at professional standards. Along with all the creativity and technical skills, you get an opportunity to develop “cognitive and non-technical” skills such as dynamic decision-making; teamwork; communication; ethics; and professionalism.

How does it work?

The Game Design & Simulation Programme will give inputs in research and development, concept designing, visual designing, storytelling, players’ behaviour & psychology, etc. Learning also includes input from fine arts and cognitive sciences with an emphasis on developing students’ communication skills, teamwork and creative thinking. With these holistic inputs, students execute assignments using the latest software and hardware including Adobe Suite, Maya, Blender, Unreal, Unity, Tilt Brush, Resolume, Cintiq Systems, VR labs, Motion capture, and hands-on workshops, etc. Beyond the periodically updated curriculum, UID’s masterclasses by industry experts and visiting faculty keep them abreast of the latest developments.

Course Structure

KU CORE COURSES
  • Professional Communication
  • Leadership Lab-1
PROGRAMME COMMON COURSES
  • Art, Design and Culture
  • Visualisation & Representation
  • Material Exploration
  • Digital Tools - 1
  • Design Process
  • Basic Design
KU CORE COURSES
  • Thinking skills
PROGRAMME COMMON COURSES
  • Form, Space and Structure
  • Digital Tools-II
  • Discover Design in India
PROGRAMME CORE COURSES
  • Game Design-I: Critical and Contextual Studies
  • Narrative Writing for Game
  • Game Art-I: Drawing and Sketching
  • Fundamentals of Game Technologies
  • Integrated Foundation Project - Board Game
KU CORE COURSES
  • Professional Ethics
ELECTIVE COURSES
  • Programme Elective - 1 (any one)
    1. Illustration
    2. Character sculpting
  • Programme Elective - 2 (any one)
    1. Photography
    2. Matte-Painting-I
  • KU Open Elective - 1 (any one)
PROGRAMME CORE COURSES
  • Game Design-II: Non-Linear Narration
  • Game Development-I: Visual Programming
  • Game Art-II: Concept Design
  • 2D Game Asset Creation and Integration
  • Introduction to Simulation
  • Studio: 2D Mobile Game Prototype
PROGRAMME COMMON COURSE
  • Entrepreneurship
ELECTIVE COURSES
  • Programme Elective - 3 (any one)
    1. Matte-Painting-II
    2. Motion Graphics
  • Programme Elective - 4 (any one)
    1. UI/UX Design
    2. Motion Capture
  • KU open Elective - 2 (any one)
PROGRAMME CORE COURSES
  • Game Play and Player Psychology
  • 3D Game Asset-I: Modeling, Texturing and Animation
  • Game Design-III: Level Design
  • Game Development-II ( C# )
  • Studio: Game Prototype (Walk-through)
ELECTIVE COURSES
  • Programme Elective - 5 (any one)
    1. Photo Realistic Rendering
    2. Motion Graphics
  • Programme Elective - 6 (any one)
    1. Cloth, Hair & Fur Simulation
    2. Digital Sculpting -II
  • Programme Open Elective - 1 (any 1)
    1. ID1: Creative Coding
    2. ID2: Experience Design
    3. PD1: Materials & Technology
    4. PD2: Introduction to Universal Design
    5. FD1: Fashion Materials & Textiles
    6. FD2: Fashion Design Process
    7. FD3: Fashion Representation I
    8. IFD1: Cultural Anthropology
    9. IFD2: Spatial Perception
    10. VC1: Typography I
    11. VC2: Illustration
    12. ATD1: Automotive Design Drawing I
    13. ATD2: Physical Modelling I
    14. ATD3: Digital Modelling I
    15. LSA1: Material Based Design
    16. LSA2: Evolution of Body Adornment
PROGRAMME COMMON COURSE
  • Internship-I
PROGRAMME CORE COURSES
  • Game Development-III ( C++ )
  • 3D Game Asset-II: Character Modeling, Texturing and Animation
  • AI for Game
  • Game VFX
  • Studio: Gamification Project
ELECTIVE COURSES
  • Programme Elective -7 (any one)
    1. Game Animation Asset
    2. Game SFX (Sound Effects)
  • Programme Elective - 8 (any one)
    1. Interactive Projection Mapping (Simulation)
    2. Creative Writing
  • Programme Open Elective -2 (any one)
    1. ID3: Data, Algorithms & AI
    2. ID4: Sensory Design
    3. PD3: Reduce-Reuse-Recycle
    4. PD4: Design for Special Needs
    5. FD4: Creative Surface Techniques
    6. FD5: Fashion, Image & Identity
    7. FD6: Fashion Representation II
    8. IFD3: Urban Ethnography
    9. IFD4: Parametric Design
    10. VC3: Branding & Identity Design
    11. VC4: Promotional Design
    12. ATD4: Automotive Design Drawing II
    13. ATD5: Physical Modelling II
    14. ATD6: Digital Modelling II
    15. LSA3: Contextual Evolution of Accessories & Products
    16. LSA4: Material Processes & Technical Manipulation
PROGRAMME COMMON COURSE
  • Research Methodology
PROGRAMME CORE COURSES
  • Game Design Research and Documentation
  • Player Engagement: UX and Network Design
  • XR Simulation
  • Interdisciplinary Design Project (Product / Interior Design)
  • Portfolio Development
PROGRAMME CORE COURSES
  • Internship-II
PROGRAMME COMMON COURSE
  • Design Management
PROGRAMME CORE COURSES
  • Interactive Entertainment Project
  • Studio: Specialization Classroom Project (*Game Art and Game Design / *Game Development / *XR and Simulation)
PROGRAMME CORE COURSES
  • Graduation Project (*Game Art and Design/ *Game Development/ *XR and Simulation)
PROGRAMME COMMON COURSE
  • Design Research

The course will begin with design thinking, innovation and original storytelling which are essential mainstays of the domain of game design. The students will also get trained to become the creators of their virtual worlds. Borrowing from the best design and experiential learning practices, the course will cover a broad range of game cultures, tools, and techniques for independent 2D and 3D game design. It will span the entire production pipeline across production-driven CGI to new-age Simulation and XR content creation. As coding is at the core, students will get to explore programming from foundation to intermediate levels through game engines. In final year they will execute a project with evolving technologies like Metaverse, XR, Advanced VFX, and Interactive Prototype Games.

Areas of Mastery

The programme follows an interdisciplinary approach to education enabling students to establish their own start-ups or find employment in the industry and grow into leadership roles. Some specific areas are as follows:

– Game Narrative Design
– Game Design
– 3D Game Art
– Game Concept Art
– Strategist and Level Design
– Game Testing
– Simulation Design
– Pixel Game Design
– AI Interaction Experts

Career Prospects

The Indian gaming market is expected to triple over the next four years, according to recent NASSCOM reports. Around 50,000 people in India, work in game design and development. They are employed by game development studios, which are either independent companies or owned by game publishers. Over half of all men and one in four women play games regularly, and the market is likely to expand as new technologies are introduced which make gaming more realistic and exciting. Development studios are keen to employ game designers who understand markets and target audiences and have the imagination and creativity to excite existing players and reach new audiences.

The programme follows an interdisciplinary approach to education enabling students to establish their own start-ups or find employment in the industry and grow into leadership roles. Some specific areas are as follows:

– Game Narrative Design
– Game Design
– 3D Game Art
– Game Concept Art
– Strategist and Level Design
– Game Testing
– Simulation Design
– Pixel Game Design
– AI Interaction Experts

Career Prospects

The Indian gaming market is expected to triple over the next four years, according to recent NASSCOM reports. Around 50,000 people in India, work in game design and development. They are employed by game development studios, which are either independent companies or owned by game publishers. Over half of all men and one in four women play games regularly, and the market is likely to expand as new technologies are introduced which make gaming more realistic and exciting. Development studios are keen to employ game designers who understand markets and target audiences and have the imagination and creativity to excite existing players and reach new audiences.

Learning Model of B.Design (Hons.) Game Design and Simulation

The learning model at UID is incubated to create and adapt to an appropriate environment of learning that facilitates our students with new experiences. We make sure our learning model engages the learner into new dimensions of work. This model provides an environment for interactive student engagement and enhances the system thinking ability.

At UID, we believe that the experiential knowledge gained while developing and implementing this unique learning model is transferable to other disciplines as well.

DEPARTMENT OF COMMUNICATION DESIGN

Visual Communication 

Sambit Kumar Pradhan

HOD

PGDPD, Lifestyle Accessory Design, NID,Ahmedabad B. Arch.,College of Engineering and Technology, Bhubaneswar

David James Baker

Associate Professor

BA, Mass Communications, University of Denver, Denver, Colorado; MA, Media Arts and Computer Science, Las Vegas, New Mexico; MA (Video, Design, Painting),New Mexico State University, Las Cruces, New Mexico

Dr. Sharmila Sinha

Additional HOD

PhD - IDC,School of Design, IIT Bombay BFA(Applied Arts), Faculty of Fine Arts, MS University, Baroda

Mukesh Singh - Faculty of Karnavati University

Mukesh Rajendra Singh

Assistant Director

BFA in Painting , Faculty of Fine Arts, MS University, Baroda MFA in Painting , Faculty of Fine Arts, MS University, Baroda

Riddhi Manna

Assistant Director

Graduated as a Graphic Designer, specializing in Communication Design National Institute of Design, Ahmedabad

Aigars Liepens

Assistant Professor

Masters in Visual Communication, Art Academy of Latvia Bachelors in Visual Communication, Art Academy of Latvia

Abhrojit Boral

Assistant Professor

MA in Graphic Design, University for the Creative Arts, UCA Epsom, UK B.Des in Fashion Design, National Institute of Fashion Technology, Kolkata

Hardik Jayeshbhai Pancholi

Assistant Professor

PG Diploma in Applied Arts, ( Specialisation in Illustration), MS University, Vadodara Diploma in Applies Arts, Sheth C.N.Collage of Fine Arts, Ahmedabad

Khem Raj Kala

Assistant Professor

MBA Retail & Marketing Management, Subharti University, Meerut, Bachelors in Exhibition Design & Spatial Experience, NID, Ahmedabad

Lopamudra Pakira

Assistant Professor

Bachelors in Fine Arts in Art History and Aesthetics, Maharaja Sayajirao University, Baroda, Gujarat Masters in Visual Arts, Maharaja Sayajirao University, Baroda, Gujarat

Salil Sakhalkar

Assistant Professor

Bachelors of Fine Arts, Sir J.J.Institute of Applied Arts, Bombay, Diploma in Computer Arts and Animation Edit Institute, Bombay

Shatabhisha Ray

Assistant Professor

MFA - Painting, Specialized in Video and Illustration Art, Kalabhavana, Visva Bharti University BFA - Painting, Kalabhavana, Visva Bharti University - First Class

Siddhartha

Assistant Professor

M. Design School of Communication World University of Design, Delhi Bachelor in Applied Art Bharati Vidyapeeth's College of FineArts (SPPU), Pune Diploma in Fashion Photography, JD Institute of Fashion Technology

Sudip Nityagopal Dutta

Assistant Professor

Pursuing Masters in Visual Arts (MVA) in Creative Painting from chittorgarh, Rajasthan Post - Diploma in Painting at Faculty of Fine Art MSUB, Gujarat Diploma in Painting at , MSUB, Gujarat.

Yaatra Khan

Assistant Professor

M.Des Communication Design, Faculty of Fine Arts, MS University, Baroda B.Des Communication Design, National Institute od Design, Ahmedabad

Surabhi Vinay Sagdeo

Assistant Professor

Master of Arts in Illustration & Animation, Coventry University, UK; B.Des in Visual Communication & Graphic Design, UID, Karnavati University, Gandhinagar

Kritika Dhuli

Assistant Professor

M.Des. National Institute of Fashion Technology, Kannur, Kerala

Yuti Raman Devale

Assistant Professor

Diploma in Applied Arts L.S. Raheja School of Art BFA in Applied Arts North Maharashtra University MFA in Applied Arts, Aurangabad

Om Singh

Assistant Professor

M.Sc.in Multimedia. Punjab Technical University, Jalandhar B.Sc. in Animation & Multimedia, Birla Institute of Technology, Mesra, Ranchi

Sandipan Bhattacharjee

Assistant Professor

M.Design in Multimedia Communication & Design, Central Institute of Technology, Kokrajhar B.Design in Multimedia Communication & Design, CIT ,Kokrajhar.

Manish Solanki

Junior Faculty

Masters Degree (specialisation in Portrait Painting) M. J. College, Jalgaon, Maharashtra, Diploma in Drawing and Painting from Seth C. N. College of Fine Arts

Animation & Digital Media

Arun Gupta

HOD

B.A. in English Literature,University of Delhi, Delhi; Diploma in Film Direction, Film and Television Institute of India, Pune

Pradeep Patil

Assistant Director

PG Diploma Programme in Design, Animation Film Design, NID, Ahmedabad Bachelor of Applied Arts, Sir J. J. Institute of Applied Arts, Mumbai

Sachin Khankhoje

Associate Professor

Master of Fine Arts, MSUB, Vadodara; Bachelor of Fine Arts, MSUB, Vadodara; Diploma in Digital Character Animation, Vancouver Film School, Vancouver, Canada

Hirock Roy

Assistant Professor

Master of Animation and Visual Effects, Kalinga University, Raipur Bachelor of Animation and Visual Effects, Kalinga University, Raipur

Neela Tayade

Assistant Professor

B. Tech , Govt. College of Engineering, Amravati; M.Des in Animation Film Design, NID, Ahmedabad; Certification in Social Psychology, Wesleyan University, US

Prem Gunjan

Assistant Professor

Post Graduate Diploma in Film and Video Communication, NID, Ahmedabad; Master of Fine Arts, BHU, Varanasi; Bachelor of Fine Arts, BHU, Varanasi

Ravi Sachula

Assistant professor

Master of Fine Arts, North Maharashtra University, Jalgaon; Diploma in Drawing & Painting, Sheth CN College of Fine Arts, Ahmedabad

Sundar Mahalingam

Assistant Professor

M.Sc in Visual Communication, Bharathiyar University, Coimbatore; B.Sc Visual Communication, Bharathiyar University, Coimbatore

Venkateshwaran N

Assistant Professor

Master in 3D Animation, MUV Digital Arts, Chennai B.Sc. Zoology, Bharathidasan University

Vipul Prajapati

Assistant Professor

Master of Fine Arts, North Maharashtra University, Jalgaon ; Diploma in Drawing & painting Sheth CN College of Fine Arts, Ahmedabad

Satish Gokhale – Design Directions Pune
Mukul Goyal – Mukul Goyal
Somnath Dutta Roy – Idea Matrix, Mumbai

UID organises a number of workshops on a regular basis to help students connect with and expand their creativity.  The workshops introduce students to the concepts of design and provide a strong grounding and encourage personal and artistic growth through innovative self-expression. All the classrooms are equipped with unique modern facilities and state-of-the-art equipment that provide an extensive experience in art and design. The workshops offer insights into topical themes in the field of design along with practical exercises that come with a high level of professionalism.

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