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Announcement Admission

B.Design (Hons.) Game Design and Simulation

B.Design (Hons.) Game Design and Simulation is offered as part of Department of Communication Design

Why study B.Design (Hons.) Game Design & Simulation Programme at UID?

How does it work?

Course Structure

Semester 1

KU CORE COURSES

  • Professional Communication
  • Leadership Lab-1

PROGRAMME COMMON COURSES

  • Art, Design and Culture
  • Visualisation & Representation
  • Material Exploration
  • Digital Tools – 1
  • Design Process
  • Basic Design

Semester 2

KU CORE COURSES

  • Thinking skills

PROGRAMME COMMON COURSES

  • Form, Space and Structure
  • Digital Tools-II
  • Discover Design in India

PROGRAMME CORE COURSES

  • Game Design-I: Critical and Contextual Studies
  • Narrative Writing for Game
  • Game Art-I: Drawing and Sketching
  • Fundamentals of Game Technologies
  • Integrated Foundation Project – Board Game

Semester 3

KU CORE COURSES

  • Professional Ethics

ELECTIVE COURSES

  • Programme Elective – 1 (any one)
    1. Illustration
    2. Character sculpting
  • Programme Elective – 2 (any one)
    1. Photography
    2. Matte-Painting-I
  • KU Open Elective – 1 (any one)
    1.  
    2.  

PROGRAMME CORE COURSES

  • Game Design-II: Non-Linear Narration
  • Game Development-I: Visual Programming
  • Game Art-II: Concept Design
  • 2D Game Asset Creation and Integration
  • Introduction to Simulation
  • Studio: 2D Mobile Game Prototype

Semester 4

PROGRAMME COMMON COURSE

  • Entrepreneurship

ELECTIVE COURSES

  • Programme Elective – 3 (any one)
    1. Matte-Painting-II
    2. Motion Graphics
  • Programme Elective – 4 (any one)
    1. UI/UX Design
    2. Motion Capture
  • KU open Elective – 2 (any one)
    1.  
    2.  

PROGRAMME CORE COURSES

  • Game Play and Player Psychology
  • 3D Game Asset-I: Modeling, Texturing and Animation
  • Game Design-III: Level Design
  • Game Development-II ( C# )
  • Studio: Game Prototype (Walk-through)

Semester 5

ELECTIVE COURSES

  • Programme Elective – 5 (any one)
    1. Photo Realistic Rendering
    2. Motion Graphics
  • Programme Elective – 6 (any one)
    1. Cloth, Hair & Fur Simulation
    2. Digital Sculpting -II
  • Programme Open Elective – 1 (any 1)
    1. ID1: Creative Coding
    2. ID2: Experience Design
    3. PD1: Materials & Technology
    4. PD2: Introduction to Universal Design
    5. FD1: Fashion Materials & Textiles
    6. FD2: Fashion Design Process
    7. FD3: Fashion Representation I
    8. IFD1: Cultural Anthropology
    9. IFD2: Spatial Perception
    10. VC1: Typography I
    11. VC2: Illustration
    12. ATD1: Automotive Design Drawing I
    13. ATD2: Physical Modelling I
    14. ATD3: Digital Modelling I
    15. LSA1: Material Based Design
    16. LSA2: Evolution of Body Adornment

PROGRAMME COMMON COURSE

  • Internship-I

PROGRAMME CORE COURSES

  • Game Development-III ( C++ )
  • 3D Game Asset-II: Character Modeling, Texturing and Animation
  • AI for Game
  • Game VFX
  • Studio: Gamification Project

Semester 6

ELECTIVE COURSES

  • Programme Elective -7 (any one)
    1. Game Animation Asset
    2. Game SFX (Sound Effects)
  • Programme Elective – 8 (any one)
    1. Interactive Projection Mapping (Simulation)
    2. Creative Writing
  • Programme Open Elective -2 (any one)
    1. ID3: Data, Algorithms & AI
    2. ID4: Sensory Design
    3. PD3: Reduce-Reuse-Recycle
    4. PD4: Design for Special Needs
    5. FD4: Creative Surface Techniques
    6. FD5: Fashion, Image & Identity
    7. FD6: Fashion Representation II
    8. IFD3: Urban Ethnography
    9. IFD4: Parametric Design
    10. VC3: Branding & Identity Design
    11. VC4: Promotional Design
    12. ATD4: Automotive Design Drawing II
    13. ATD5: Physical Modelling II
    14. ATD6: Digital Modelling II
    15. LSA3: Contextual Evolution of Accessories & Products
    16. LSA4: Material Processes & Technical Manipulation

PROGRAMME COMMON COURSE

  • Research Methodology

PROGRAMME CORE COURSES

  • Game Design Research and Documentation
  • Player Engagement: UX and Network Design
  • XR Simulation
  • Interdisciplinary Design Project (Product / Interior Design)
  • Portfolio Development

Semester 7

PROGRAMME CORE COURSES

  • Internship-II

PROGRAMME COMMON COURSE

  • Design Management

PROGRAMME CORE COURSES

  • Interactive Entertainment Project
  • Studio: Specialization Classroom Project (*Game Art and Game Design / *Game Development / *XR and Simulation)

Semester 8

PROGRAMME CORE COURSES

  • Graduation Project (*Game Art and Design/ *Game Development/ *XR and Simulation)

PROGRAMME COMMON COURSE

  • Design Research

The course will begin with design thinking, innovation and original storytelling which are essential mainstays of the domain of game design. The students will also get trained to become the creators of their virtual worlds. Borrowing from the best design and experiential learning practices, the course will cover a broad range of game cultures, tools, and techniques for independent 2D and 3D game design. It will span the entire production pipeline across production-driven CGI to new-age Simulation and XR content creation. As coding is at the core, students will get to explore programming from foundation to intermediate levels through game engines. In final year they will execute a project with evolving technologies like Metaverse, XR, Advanced VFX, and Interactive Prototype Games.

Areas of Mastery

  • - Game Narrative Design
  • - Game Design
  • - 3D Game Art
  • - Game Concept Art
  • - Strategist and Level Design
  • - Game Testing
  • - Simulation Design
  • - Pixel Game Design
  • - AI Interaction Experts

Career Prospects

  • Learning Model
  • Master Class
  • Workshop
Learning Model
Learning Model
Learning Model of B.Design (Hons.) Game Design and Simulation

The learning model at UID is incubated to create and adapt to an appropriate environment of learning that facilitates our students with new experiences. We make sure our learning model engages the learner into new dimensions of work. This model provides an environment for interactive student engagement and enhances the system thinking ability.

At UID, we believe that the experiential knowledge gained while developing and implementing this unique learning model is transferable to other disciplines as well.

Master Class
Master Class

Satish Gokhale – Design Directions Pune
Mukul Goyal – Mukul Goyal
Somnath Dutta Roy – Idea Matrix, Mumbai

Workshop
Workshop

UID organises a number of workshops on a regular basis to help students connect with and expand their creativity. The workshops introduce students to the concepts of design and provide a strong grounding and encourage personal and artistic growth through innovative self-expression. All the classrooms are equipped with unique modern facilities and state-of-the-art equipment that provide an extensive experience in art and design. The workshops offer insights into topical themes in the field of design along with practical exercises that come with a high level of professionalism.

 

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